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Mar 15, 2026
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GAME 2302 - Mathematical Application for Game Development
Presents applications of mathematics and science in game and simulation programming. Includes the utilization of matrix and vector operations, kinematics, and Newtonian principles in games and simulations. Also covers code optimization
Learning Outcomes: Upon successful completion, students will be able to:
- Utilize collision detection, approximation, statistics, and probability.
- Solve problems in matrices, vectors, transformations, and complex numbers.
- Explain how mathematical concepts apply to game programming and simulation.
- Write algorithms to model motion in 3D place.
- Identify techniques for optimization and increase programmatic efficiency.
Credit Hour(s): 3
Lecture Hour(s): 32
Lab Hour(s): 32
Prerequisite(s): GAME 1359 & MATH 1342 & COSC 2436
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